Stellaris utopian abundance. Like if you are not going to pirate DLCs, then get Utopia as soon as you buy Stellaris. Stellaris utopian abundance

 
 Like if you are not going to pirate DLCs, then get Utopia as soon as you buy StellarisStellaris utopian abundance It's cheaper than Utopian Abundance for the same happiness bonus, and increases Governing Ethics Attraction by the same +20% from pop happiness without also further increasing Egalitarian attraction or being restricted to Egalitarian ethics

3 extra trade income. You can run Utopian Abundance, but your Synth pops only have a pop upkeep of 0. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. Tip 4: crack worldsResearch and unity would come from unemployed utopian abundance pops. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams. 8 credits and 0. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. Parity! I love Stan Kelly's comics, and your parody is on point. It seems pointless to give them additional political power when the whole gig is about equality. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. In unmodified Stellaris, there was no formula, only choas. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. builder680. Under normal circumstances, you're just spending a boatload of Consumer Goods for an extra ~3% job output from stability. Highest quality nutrition as well as luxurious and exotic food are easily accessible. Stellaris used to have a lot more resources - luxury resources are almost all gone from the game, with the exception of alien pets. Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. Will only use if egalitarian. This also happens in Thrall Worlds; toilers are considered negative jobs. 2. A technician with base 8 output will go from 0. The mod to utopian abundance I see is one that allows everyone including slavers, but not rogue servitors, to use it. See my current thread. It is great, but only in later stages when you have a great deal of consumer goods income. Stellaris > General Discussions > Topic Details. 25 to 1 CG's per month and will generate 0. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". Utopian Abundance is perfect if you want to have an extremely high science and unity production and don't really care about how many resources you are wasting on consumer goods. It goes downhill from there. I'm laughing maniacally at the popgrowth potential. So I'm wondering if anyone has done it, I probably need to go ringworld or relic origin. Set one of the conquered races to livestock slavery. Subscribe. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You know what I do? I simply start prioritizing pop growth af, make migration treaties, etc. Stellaris. if you're playing a megacorp or have the "merchant guild" civic you can get other jobs to increase trade value, but forin general it's clerks. I got the grunur and at first I was like that sucks. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. Currently playing a fanatic authoritarian Imperium providing. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. civics: nationalistic zeal, and whatever else. l, and the Approval Rating on a planet is. r/Stellaris • Galactic tyanki breeding program? r/Stellaris • [In. 25 to 1 CG's per month and will generate 0. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. Decadence 20 happiness = 7. . 4 trade. Also, this prevents the ruining of buildings due to falling below the pop requirement. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. Therefore PP being equal, +1 happiness = +0. They don't. It adds ringworld and dyson sphere, your go-to alloy dump. Stellaris Dev Diary #321 - Origins and Civics self. It also gives you access to Idealistic Foundation as a civic(+5% happy). Utopian Abundance is poorly named. Utopian Abundance is poorly named. Good on paper, "who cares" in practice. 1. while with egalitarian everybody is kept happy with utopian Abundance. Reply. But unemployed pop will produce unity and research point ? This is ridiculus compared to academic previlage. Honestly, I never. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. the amenities from servants and minor increase from entertainers is funny and cool. ) The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. ago. Workers generate x + (x * 50%) = 1. unequal living standards should not grant equal happiness bonuses. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. 57 to 10. this thread is about the modifier and why you shouldn't pick it as a utopian. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. Agarian idyll xenophiles. Because i clearly cant decipher what it meant to represent. Social welfare with a huge amount of resources IS utopian abundance. but they instead did. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. Create satirical universe where man descends from egalitarian materialist utopian abundance into authoritarian spiritualist stratified society hellhole. Utopian Abundance pops give 0. if you don't believe me, look at utopian abundance: 1CG per month for ruler pops, 1CG per month for specialist pops, 1CG per month for worker pops. All Discussions Screenshots. Getting 100% gives a 20% yield bonus on everything which is pretty good. This is a representation of how powerful a certain stratum of your economy is, and for most living standards the specialists and the rulers have more power than the workers. No consumer goods buildings. Other observations: - Shared Burden seems to be on pair with Academic Privilege, but it is hard to quantify because it will lock you out of all the others. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. I spawned in a relatively peaceful galaxy, and through (strategic) alloy trades, I peacefully destroyed the Fanatic Purifier. The fact that the empires would rather eat massive sanctions instead of taking Utopian Abundance (that I'm willing to fund, goddamnit, free of charge) is. This means all non-egalitarian normal empires will be automatically in breach of galactic law, all machine empires must be Servitors or else have no pops, and. It will depend on load order. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. I play with utopian abundance so unemployment isn't a huge issue. 6 consumer goods per citizen. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. Stellaris is a sci-fi grand strategy game set 200 years into the future. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. UA gives 15% happiness boost meaning 6. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. A tech-world can only fit 16 buildings total, one of which is the administrative building and one of which needs to be a research institute, so you can only hit around 115 researchers tops per planet. 5 unity per specialist. I love slowly exploring the galaxy, making friends with the space mega fauna, and uplifting primative species, all while my people enjoy a utopian abundance. Stellaris. . Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live or die in a ditch. well like I said, it's a transitional society. 416K subscribers in the Stellaris community. While this is extremely useful, it only kicks the can down the road since as population continues to climb you will eventually have a problem with insufficient housing. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. 6 productionbonus means 0. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. Together they generate 2 + (2 * 400%) = 10 political power. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Social Welfare is basic sustenance guaranteed by the state. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. All of your research and unity comes from unempoyed pops, who do not receive any penalties. Getting 100% gives a 20% yield bonus on everything which is pretty good. Energy would come from trade value generated by pops. Reply Business_Ad_932. 2% to all job outputs) that will pay for running a few extra arcologies. When you actually break it down, Megacorps don't actually get very many Trade bonuses. I. Stellaris. However the problem lies with the Shared burden, and Utopian Abundance living standards. Stellaris Dev Diary #312 - 3. This. As we can see in Stellaris tooltip, every strata has a 1. UA cost 0. Yeah we're not even close to utopian abundance by Stellaris standards. LullabyToNightmares. Also, it's just funny to be Environmentalist, vassalize another player, and then build Ranger Lodge holdings on their biggest Forge/Factory Worlds; thereby preventing them from turning it into an Ecumenopolis. Members Online. Best. There isn't a great way to deal with overpopulation in vanilla stellaris, although going Egalitarian and using the Utopian Abundance living standard isn't bad. It has absolutely no effect on controlling the galactic senate. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. Many thanks mate my research per month just gone up from 1k to 2k after i switched up all my pops' living standard to utopian abundance lol. It clearly isn't working as intended. It doesn't make any sense for ethic that heavily favour ruler strata. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Synth Ascension run, plenty of cyborgs but no forced assimilation. Egalitarians are willing to vote for the Greater Good chain, which amoung other things bans all living standards other than Utopian Abundance/Shared Burdens and all forms of slavery. You might want Agrarian Idyll in place of one or the other civics. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. Utopian Abundance 20 happiness = 7. Ran into the same problem last night while achievement hunting. Stellaris Except That We Break The Game With Utopian Abu…Stellaris Except That We Break The Game With Utopian Abundance - YouTube. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Sure, I would join as a collab. Parody of a parody Introducing Parody². I do remember opting into the 2. The thing is, no one actually knows what mandatory pampering is. Stellaris upvotes. And "no offensive war" is a big something in Stellaris. Consequently, it has shades of American-style governance (democratic or oligarchic authority, meritocratic elements, opposing resettlement and slavery, etc. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. Compare Utopian Abundance and shared burdon. 2% job output and trade value. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. ago. I prefer utopian. Utopian Abundance does indeed prevent these events. Either way, we're creating a utopia where all citizens get to enjoy Utopian Abundance while also being given the opportunity to obtain an immortal body immune to diseases and. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. Taking wasteful as a free genetic trait would help some. 1 Is that worth the extra 6 stability or 3. Hopefully we'll see more love for tech in future updates. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. And oh boy does it mess things up. You can have high living standards by picking egalitarian (utopian abundance, they cost a bit more cg but give more trade) or materials (academic privilege give less to lower class but refuse there wight and give a. Weaker empires that can't protect themselves from the horrors of space become beloved vassels, protected from harm by our mighty fleets. Under Utopian abundance, every pop already has equal political power. You need 6. yes the rubricator is awesome. and then I tracked the resource incomes before/after switching to utopian abundance. This is not *just* a "no artisans" build. I have hundreds of species in my empire, do I really have to individually. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Utopian abundance (Egalitarian) is +%20 happiness. Ironically, they'll be happier than the actual Fallen Empire hedonists, whom don't have a happiness boost. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and . Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Click to expand. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. 2% job output and trade value. So I have: -19 primary (not including sub-species) species (all organic) with a little over 500 pop in the top two species catagories (including sub-species) alone. Decadence/utopian abundance conceptual overlap. Go to Stellaris r/Stellaris. Especially for Fanatic Pacifist. Utopian Abundance is pretty much what the Federation has in Star Trek, having any need or want provided (in Trek's case thanks to replicator technology) to the point where the concept of working for money disappears, and people simply live and contribute to society the way they prefer. Actually, thinking about all the 'Utopian Abundance' civilizations in fiction, like the Culture or the United Federation of Planets, I think I gotta disagree from an RP perspective. With Utopian Abundance giving about twice the amount of pop trade value as Decent Conditions. This is not *just* a "no artisans" build. 5. If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. Like, for instance, going void-borne tall empire, playing. What do I mean by a crime phase? Crime is at zero, due to jobs, due to…R5: First time conquering the whole galaxy. Setting aside the risks inherent in AI servitude, unemployed utopian abundance pops are simply way less. If CG shortage is your concern, you'd not use Hedonism; if CG are not a concern, you'd. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Would it be like everybody is filthy rich so nobody is in disavantage? Even unemployed people spend their time in art and science. PM_ME_BUTTHOLE_PLS • 3 yr. Shared Burden and Utopian Abundance unemployed pop production should be swapped. I can't prescribe that now, so you'll have to figure it out. 9. 6% resources from job/Trade Value? Probably not. The Intelligent trait is one of the most important if you plan on galactic domination. But, because political power was unbalanced, unity gained from factions was unbalanced. like, it's the same thing at heart, but one is not working with the abundance it. Utopian Abundance. Closing those jobs should free 1-3 pops on every planet to do something more productive, like make CGs to support Utopian Abundance - just distributing those unnecessary enforcer pops to making CGs usually covers the cost and then some. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. 072 = +13. It also gives . Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. Utopian Abundance is actually an incredibly expensive way to generate research. • 1 yr. Legacy Wikis. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. Assuming you can sustain utopian abundance, its benefit translates into stability and higher production from that stability, unemployed pops also produce a lot of science in total. You'll also want to explore population controls, and the planetary decision that halts pop growth. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. like, it's the same thing at heart, but one is not working with the abundance it. Increase UA unity generation of unemployed pops from 1 to 2. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. 5, 0. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. Darvin3 • 3 yr. Stellaris. Which still allows using an actual good goverment. Last time I checked, it was like a year ago, so I'm not sure how it functions now. Description. I'm going to give it another shot by building up a population of 499 with Decent Living Standards, copying off the ironman save, and swapping them to Utopian Abundance at 499, 500, and 501 population with a fresh copy. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . ago • Edited 5 yr. Let that sink in for a while. Alternatively you could run something else in place of Aristocratic Elite at game start (like say, Life Seeded or what have you) and add on AE as your third civic. but they instead did. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. Theres niche uses for that living standard, but its too expensive to use in normal gameplay. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. It should have been an evolved and extreme form of social stratification. Loading the game will grant the achievement. This little mass products price does not make a difference. When you start the game, immediately go into policies and switch to a civilian economy and consumer benefits. It is developed by Paradox Development Studio and published by Paradox Interactive. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. That is to say, if a pop with the Intelligent trait is working any job at all which produces any kind of research points (including unemployment under the Utopian Abundance living standard, because unemployment still technically counts as a job for. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. 1. #1. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. because they're machine species. Because I can't understand why I would want that. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. However, you will still need to raise minerals and energy production as you build up the ecu. And even "Social Welfare" offers only slightly weaker bonuses for. All tiers have the same high upkeep, high trade value. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. (A single clerk now pays the CG upkeep for 2 pops on utopian abundance with the consumer benefits policy) (Edit: Speaking of, put your pops on utopian abundance or academic privilege if possible,. I have 32 pops, and each one has 5 political power according to the tooltip. Jewbacca1991 • 2 yr. ) and Communism (Shared burdens and Utopian Abundance, the latter being a sort of Communist ideal. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. 8 credits and 0. Academic Privilege is really just Stratified with a skin of learning, basically - though Stellaris seems to think it should be *more*. honestly in all other situations you need the building slots/jobs more than you need to save a few districts. 1125 extra consumer goods. You can be swimming in unity and influence, and use all the. It cost me . There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. 83 to 13. The same thing happens if you use Domestic Servitude: the counter will go into negative digits if the planet has no free jobs and any domestic servant. Either ethic can eventually become communist with Utopian Abundance, or choose not to and stay stratified. Am I doing something wrong? Does it mean 500 pops of a specific. It also features compatibility with Galactic Imperium Unification but it is not required. . Paradox / Steam. ago. It depends on Utopian abundance for my main species while robots work all the jobs so the species can sit back and relax. Robots should be set on force labour (as they can't be set on UA so at least they can produce something). Full focus on alloys then probably energy/mineral/food upkeep to break even next. Thread starter Lucas Trask; Start date Sep 6, 2022; Jump to latest Follow Reply. 8. Citizen synths are people, it's what utopian abundance looks like for a person, entertainment, space, relaxation, hover cars, not-hover cars, off planet holidays, shows, fancy and unessary adornments, and servicing with high quality lubricants (ick, don't use that industrial grease on me, I know it lasts longer, but the Covefee V Rose oil with. Subscribe to downloadUtopian Abundance Tech. Balancing the Caste System in Stellaris is a challenge,. Utopian POPs will consume huge amounts of resources, but this will. Remember to manually set the living standards for all species if you use Assimilation default citizenship. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. In a Xenophobe Egalitarian society it could even mean a high standard of living on the backs of enslaved aliens that do all the actual work. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. Utopian abundance (Egalitarian) is +%20 happiness. Will only use if egalitarian. 8% job and trade value output. Actually, I think utopian abundance causes the job automation AI to act strangely. Stellaris with a Twist is our streaming event, where Ep3o and AlphaYangDelete play co-op multiplayer, and try to accomplish goals suggested and. Also utopian abundance will be open for imperial authorities. A page for describing Fridge: Stellaris. A size 25 Ecumenopolis can support around 50 jobs from building slots and around 150 jobs from districts for a maximum of around 200 jobs. For free!. Stack all -% upkeep on your Utopian pops to make them much more useful. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. So hey, turns out that Utopian Abundance can completely break the game if handled in a. Subscribe to downloadUtopian Abundance Tech. Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. With the same presumptions as before, that's 0. It goes downhill from there. If you don’t have the expansion, you can’t use this mod. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. So Eglatarian's a must already. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own. 9 Comments. 05 unity. Utopian abundance or pleasure seeker easily bring pop to over 90 happiness. 63 Energy went from 9. If POPs have social welfare, shared burdens or utopian. Utopian abundance is useful for the "happiness economy". For post 2. since utopian output is not affected by. ago. Utopian abundance increases happiness thus attracting immigrants. PJs :: Utopian Abundance PJs :: Repeatable Technologies Expanded Stellaris Ascension Perks Psionic Hive Minds 25 tile earth Patch 2. Utopian Abundance can be quite OP if you use it at the start of the game (and maybe further in. I go to the gene clinic for regular checkups where they do routine procedures like laser cancer away and replace my bones with new ones, and I go to work every. Synthetic ascension + technocracy + utopian abundance is probably my favorite playthrough so far. So is utopian abuncdance good now? Specially, does it match the tall. (Which no longer needs the “double Unity from the Egalitarian faction” crutch. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. Jun 10, 2019 @ 6:46pm Pop job management in 2. Utopian abundance increases happiness thus attracting immigrants. Chemical bliss is + %40 happiness. Super-early game can be a bit taxing for this origin, but the research will quickly make up for it and you get quite a few other small bonuses too. Utopian Abundance gives 20% happiness to all pops of all strata, which boosts stability and ethics attraction and decreases crime. Decadence 20 happiness = 7. There is really no reason to make lower abundance if you can make higher. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. The extra happiness also gives you a stability boost which translates to more of every resource. Does unemployment technically count as a job with Utopian Abundance, meaning that a species with Natural Intellectuals will get a bonus to the Unity and Research they produce while they are unemployed? Thank you all :D This thread is archived. The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living.